Origami authentically merges art and design with mathematical theory, algorithms, and technology. Math is central to learning in STEM, and is a language shared by STEM, art and design (http://cjvrose.com/wp-content/uploads/2012/03/stem-to-steam-report.pdf).
Origami artist Dr. Robert J. Lang of Alamo, California, also a physicist and engineer with expertise in R&D, has written and spoken extensively on these ideas (http://www.langorigami.com/science/science.php). Paper folding artist Michael LaFosse of Origamido Studio (http://origamido.com) in Haverhill, Massachusetts, is a biologist by training and uses organisms as subjects for his art.
There are even conferences about this type of work. The Sixth International Conference on Origami in Science, Mathematics, and Education (6OSME) (http://www.origami.gr.jp/6osme/) will take place at lovely Yayoi Auditorium on the Hongo campus of The University of Tokyo (http://www.u-tokyo.ac.jp/en/) in August 2014. The conference is currently taking submissions from “art, design, mathematics, science, computer science, engineering, liberal arts, history, education, and other fields and their intersections.”
Paper cranes, folded as prayers for peace. Peace Park, Hiroshima, Japan. (Fg2)
Paper folding is something that interests undergraduates, as evidenced by the origami club at MIT, OrigaMIT (http://origamit.scripts.mit.edu/index.php), so it may suggest a new type of active learning for incorporation into university courses, especially those in math and engineering.
The South By Southwest Education Conference Panel Picker is now open! Please click on the image above to vote for a panel on STEAM featuring yours truly with the prestigious Peabody Essex Museum (http://www.pem.org). SXSWEdu is certainly the most innovative education conference out there. Voting will remain open until September 6, 2013.
Vote because you like this blog, vote to promote STEAM at SXSW, and vote because I’ve always wanted to go to Austin!
Thanks, everyone. 🙂
A small team of researchers (Jill Fantauzzacoffin, Juan Rogers, and Jay Bolter) based at Georgia Tech (http://www.gatech.edu) recently some completed interesting work that married an examination of STEAM processes with the development and teaching of an upper-level undergraduate/graduate course (http://ieeexplore.ieee.org/xpl/articleDetails.jsp?tp=&arnumber=6204164&queryText%3Dgeorgia).
The researchers examined the work of engineers and artists who were working to create similar technologies. For both, innovation was born of problems and questions that the individual makers found compelling, and creativity was tied to subjectivity. The maker’s response to failure and uncertainty were significant with regard to the products of the work.
Chief green wall designers at Green over Grey – Living Walls and Design (Green Artist)
Engineers tended to use a teleological creative strategy that involved working toward a well-defined design goal. The work toward this goal begins with a body of accumulated knowledge and is tested against this knowledge throughout the process, minimizing uncertainty. Artists tended to take a “random walk”, a stochastic creative strategy, to explore a more general direction for exploration. They also work within constraints, but constraints that are in some ways less explicit. The artists were guided by an internal sense of authenticity. In comparison to the teleological approach of the engineers, the stochastic method resulted in wider exploration and the inclusion of more sociocultural concerns.
The project-based course served both art and engineering students in a studio setting where they could learn from both disciplines. The class was small, just 13 students. Students worked through the design process three times with lots of support. They were told to follow ideas that they themselves found compelling, and they were allowed to fail, and were expected to work within both of the teleological and stochacistic creative strategies. Students made their process explicit, thereby becoming familiar with metacognition, a characteristic of expert learning.
When Jill led this work, she was a PhD candidate. I’d say that she’s one to watch.
In her Art Lab Blog, (http://kkartlab.in/profiles/blogs/the-science-art-education-models-of-india-and-the-us-a-case-study) Dr. Krishna Kumari Challa considered the difference in the educational systems in the United States and India with a focus on STEM and STEAM.
Artist at the 2013 International Kolkata Book Fair, the largest non-trade book fair in the world and the most attended book fair in the world. (Biswarup Ganguly)
In her argument she stated that, compared to students in the U.S., Indian students have much more extensive exposure to the arts all the way or nearly all the way through school. In fact, the arts integration is so strong that students don’t experience art and science as separate disciplines. (Do you agree with Dr. Challa’s characterization of the educational system in India?) India has many people with STEM skills. It also has general public that is much for accepting of science than is the general public in the States. What a great model for STEAM, right?
However, because of our powerful research presence in the States, something lacking in India, she says that folks in that system look with admiration at our more single-minded attention to STEM. So what to do? Dr. Challa suggests a hybrid approach that result in outstanding researching and excellent science communication. What do you think that would look like?
Actor, model, writer, filmmaker, student of biology, and conservation activist Isabella Rossellini (http://www.imdb.com/name/nm0000618/?ref_=sr_1) has taken an approach to science communication that can be adapted to the university classroom. In collaboration with artists and filmmakers Robert Redford (http://www.imdb.com/name/nm0000602/), Rick Gilbert (http://www.imdb.com/name/nm0318215/), Andy Byers (http://www.imdb.com/name/nm2974412/), and Jody Shapiro (http://www.imdb.com/name/nm0788539/), as well as with scientists John Bohannon* (http://www.johnbohannon.org) and Claudio Campagna (http://rinconchico.com.ar/scientific-activities/) , she created many shorts and as well as one longer film on topics in animal behavior and evolution.
Her body of shorts called Green P**** (viewable at http://preview.tinyurl.com/mq7rhy4) is made up three series: Green P**** on the mating habits of insects and marine animals (including Bon Appetit – three shorts on conservation issues), Seduce Me on seduction in the animal kingdom, and Mamma, just released this May, on motherhood in the animal kingdom. Shorts were screened at the Natural History Museum (UK) (http://www.nhm.ac.uk), the work was honored by the Audubon Society (http://www.audubon.org), and Ms. Rossellini has spoken at several universities about her process. Oh, and I should say that she stars in the title role of each short.
Two 0.28 inch (7 mm) small flies of the family Anthomyiidae (André Karwath)
These films are offbeat, hilarious, disgusting, informative, highly memorable. What could be more appropriate for teaching undergraduates? I would bet that if you have your students act out complex animal behaviors, mating or otherwise, they won’t forget what they learned in the process!
Animals Distract Me (http://www.imdb.com/title/tt1839406/), a film whose scientific focus is on evolution and animal behavior was developed through Ms. Rossellin’s own curousity about the animal world. Featuring the actor herself as Darwin, it was shown at the 2012 Festival Internacional de Cine de Cartegena de Indias (http://ficcifestival.com) in Colombia last year.
* John Bohannon was featured in an earlier post (https://stemtosteamihe.wordpress.com/category/dance/).
**** Yep, folks were starting to find this site through inappropriate searches, so I had to get rid of some letters and use a tiny url link!