Portrait of Felix Nadar (1820-1910), Photographer, Playwright, and Aeronautical Scientist.
Whoa. Why did it take me so long to come across ArtSTEM?? ArtSTEM (http://www.artstem.org) is a project led by science faculty member, Dr. Janna Levin (http://www.uncsa.edu/academicprograms/faculty27.htm), and a history faculty member, Michael Wakeford (http://faculty.uncsa.edu/generalstudies/wakefordm/), at the University of North Carolina School of the Arts (http://www.uncsa.edu). It’s alway a pleasure to find a STEAM-related project that is led by both a scientist and someone from the humanities. Without both of those perspectives in the leadership, sometimes the approach is too one-sided and the project’s efforts fail to effectively communicate clearly across disciplines.
ArtSTEM faculty projects involve arts high school and university students in a great variety of projects including plays about the process of science, food science and food presentation, the intersection of anatomy & physiology with dance, the intersection of judo with physics, short films on science that use animation and puppetry, the art and technology of sound, the sonification of solar data, and the aesthetics of regulation in architecture.
ArtSTEM is even offering what looks like a very interesting course this coming semester. I encourage you to read the course description! http://www.artstem.org/2013/04/22/artstem-course-planned-for-spring-2014/
When you think about music videos, you’re reminded of Orgo class, right? Dr. Neil Garg (http://www.chem.ucla.edu/dept/Faculty/garg/Garg_Group/Home.html) at UCLA has a very popular Organic Chemistry class that includes a very popular extra-credit music video assignment. Students create ringtones, too. Despite the reasonable final exam mean of 72% last semester, the class fills to capacity (http://www.chem.ucla.edu/14D-S13/Home.html).
Music with Science, Evolucio Radio (Marco A. Diaz)
Students are unable to get the catchy rhymes about reactions out of their heads, and they’re likely to remember these aspects of Organic for the rest of their lives. Lyrics are memorable because music is a multi-sensory stimulus that includes rhythm, rhyme, alliteration and melody. It also has emotional and personal components that reinforce long-term recall (http://www.bbc.co.uk/news/magazine-17105759). Students learn about teamwork – a workforce preparedness goal, animation, and audio and video editing. Hop over to YouTube and boogie to even more awesome chemistry tunes.
The field of scientific visualization represents an authentic connection between the arts/design and the STEM disciplines. Daniel Keefe (http://www-users.cs.umn.edu/~keefe/dfk_iweb/Home.html) and David Laidlaw (http://cs.brown.edu/~dhl/) recently reported on what they’ve learned through the their teaching in the field of Virtual Reality (http://ivlab.cs.umn.edu/papers/Keefe-2013-VR-Design-for-STEAM.pdf). VR is advanced visualization technology that has broad appeal for undergraduates of all disciplines.
Nicole Stenger with VPL gear. Stenger is a French-born, American artist and pioneer in Virtual Reality.
The authors discovered that when art and STEM students worked together on Virtual Reality data visualization projects, they each began to develop some expertise in the other’s discipline. This exploration improved cross-disciplinary communication, facilitating the collaboration.
The authors incorporated important elements of art classes into their teaching. For one, they used a critique-style discussion of work-in-progress. Scientists knowledgeable about the data joined in. They found these classroom critiques so useful that they brought this teaching/learning technique into other computer science courses. (I could see how art-style classroom critique could be useful in other STEM courses as well.) Both groups of students faced the additional challenge of effective communication with the scientists whose research they were representing. In life-after-university, this third party could represent a client or additional collaborator.
They also emphasized the importance of “sketching” prior to programming. Sketching took various forms including paper & pencil, a series of concept sketches using Adobe Illustrator, acting out possible user experiences, short films, sculptures, and prototyping in the CavePainting virtual reality system. Data display environments help to align sketches with the reality of the data.
This paper causes me to reflect on my own teaching and on the importance of reflection for learning. It’s important to slow down, develop lots of ideas, get lots of feedback, and learn how to understand each other.
The paper described here was published in the refereed proceedings of the 5th International Conference on Virtual, Augmented and Mixed Reality 2013 which was held as part of the 15th International Conference on Human-Computer Interaction.
Origami authentically merges art and design with mathematical theory, algorithms, and technology. Math is central to learning in STEM, and is a language shared by STEM, art and design (http://cjvrose.com/wp-content/uploads/2012/03/stem-to-steam-report.pdf).
Origami artist Dr. Robert J. Lang of Alamo, California, also a physicist and engineer with expertise in R&D, has written and spoken extensively on these ideas (http://www.langorigami.com/science/science.php). Paper folding artist Michael LaFosse of Origamido Studio (http://origamido.com) in Haverhill, Massachusetts, is a biologist by training and uses organisms as subjects for his art.
There are even conferences about this type of work. The Sixth International Conference on Origami in Science, Mathematics, and Education (6OSME) (http://www.origami.gr.jp/6osme/) will take place at lovely Yayoi Auditorium on the Hongo campus of The University of Tokyo (http://www.u-tokyo.ac.jp/en/) in August 2014. The conference is currently taking submissions from “art, design, mathematics, science, computer science, engineering, liberal arts, history, education, and other fields and their intersections.”
Paper cranes, folded as prayers for peace. Peace Park, Hiroshima, Japan. (Fg2)
Paper folding is something that interests undergraduates, as evidenced by the origami club at MIT, OrigaMIT (http://origamit.scripts.mit.edu/index.php), so it may suggest a new type of active learning for incorporation into university courses, especially those in math and engineering.
Maker Faires showcase D.I.Y. (Do It Yourself) work often with a technology slant. Makers present work that ranges from Arduino projects (http://www.instructables.com/id/Arduino-Projects/) to 3-D printers to biotech projects to textile arts to robots, and the faires take place around the world.
The World Maker Faire (http://makerfaire.com) will be at the New York Hall of Science (http://www.nysci.org) in Queens, NY, this September. The Call for Entries (http://makerfaire.com/newyork-2013-call-for-makers/) closes July 28. Interestingly, student projects top the list of the type of topics they’d like to see included.
For folks in the Boston area, there will be a Mini Maker Faire in Somerville, Massachusetts in October.
Clothing created by a 3D Printer
Ferris Wheel at Night
Okay, computer science and engineering professors. Brent Bushnell and Eric Gradman of Two Bit Circus have proposed a Carnival of the Future with robots, a dunk tank flambé, a laser maze, a ring toss with ignition, even a motion-capture mechanical bull. The development and making of these high tech games require computer science, art and design, engineering, and math. Then the community gets to learn about STEM through interaction with the games. Check out the work of Two Bit Circus at: http://twobitcircus.com
Is their form of artisanal engineering adaptable to the undergraduate or graduate classroom?
If you’d like to support their vision, and I encourage you to do so, visit: http://www.kickstarter.com/projects/twobitcircus/steam-carnival-0
STEM (Science, Technology, Engineering, and Math) + the Arts/Design = STEAM