When you think about music videos, you’re reminded of Orgo class, right? Dr. Neil Garg (http://www.chem.ucla.edu/dept/Faculty/garg/Garg_Group/Home.html) at UCLA has a very popular Organic Chemistry class that includes a very popular extra-credit music video assignment. Students create ringtones, too. Despite the reasonable final exam mean of 72% last semester, the class fills to capacity (http://www.chem.ucla.edu/14D-S13/Home.html).
Music with Science, Evolucio Radio (Marco A. Diaz)
Students are unable to get the catchy rhymes about reactions out of their heads, and they’re likely to remember these aspects of Organic for the rest of their lives. Lyrics are memorable because music is a multi-sensory stimulus that includes rhythm, rhyme, alliteration and melody. It also has emotional and personal components that reinforce long-term recall (http://www.bbc.co.uk/news/magazine-17105759). Students learn about teamwork – a workforce preparedness goal, animation, and audio and video editing. Hop over to YouTube and boogie to even more awesome chemistry tunes.
Flying Trapeze (Courtesy of Fearless Flyers Academy)
So, today I got up my nerve. After many months of encouragement from a friend, I flew. On the flying trapeze. In just one lesson they taught me to hang from my knees twenty-five feet in the air. I was even caught twice by the remarkable Rob Borroughs, who can apparently catch a novice no matter how many crazy things she does. I offer gratitude to Owner/Head Coach Don Dinh (Mechanical and Aerospace Engineer) who patiently guided me through the steps of the tricks, and to Head Coach Lam Dinh (Computer Science) who encouraged me and held my belt as I leaned off the platform to grasp ahold of that swing that seemed to be so far out into the blue.
But, of course, the whole time I was really thinking about STEAM. As the Owner/Head Coach Ally Dihn of the Fearless Flyers Academy (http://www.fearlessflyersacademy.com) said to me today, “The trapeze is all physics.”
In fact, Alastair Pilgrim of Red Hands Flying Trapeze (http://www.red-hands.co.uk) has written a nice piece entitled, The Physics of Flying Trapeze (http://www.flying-trapeze.com/The-Physics-of-Flying-Trapeze/). He talks about kinetic and potential energy, calculating maximum speed, and time period of the swing. And that’s just the first chapter.
So, physics professors, check out a flying school near you. Fearless Flyers Academy is in Salem, Massachusetts for just eight more days this season – but also due back next August. There are flying academies all over the world. Find one in your neighborhood and expose your students to the exciting world of physics through trapeze!
The field of scientific visualization represents an authentic connection between the arts/design and the STEM disciplines. Daniel Keefe (http://www-users.cs.umn.edu/~keefe/dfk_iweb/Home.html) and David Laidlaw (http://cs.brown.edu/~dhl/) recently reported on what they’ve learned through the their teaching in the field of Virtual Reality (http://ivlab.cs.umn.edu/papers/Keefe-2013-VR-Design-for-STEAM.pdf). VR is advanced visualization technology that has broad appeal for undergraduates of all disciplines.
Nicole Stenger with VPL gear. Stenger is a French-born, American artist and pioneer in Virtual Reality.
The authors discovered that when art and STEM students worked together on Virtual Reality data visualization projects, they each began to develop some expertise in the other’s discipline. This exploration improved cross-disciplinary communication, facilitating the collaboration.
The authors incorporated important elements of art classes into their teaching. For one, they used a critique-style discussion of work-in-progress. Scientists knowledgeable about the data joined in. They found these classroom critiques so useful that they brought this teaching/learning technique into other computer science courses. (I could see how art-style classroom critique could be useful in other STEM courses as well.) Both groups of students faced the additional challenge of effective communication with the scientists whose research they were representing. In life-after-university, this third party could represent a client or additional collaborator.
They also emphasized the importance of “sketching” prior to programming. Sketching took various forms including paper & pencil, a series of concept sketches using Adobe Illustrator, acting out possible user experiences, short films, sculptures, and prototyping in the CavePainting virtual reality system. Data display environments help to align sketches with the reality of the data.
This paper causes me to reflect on my own teaching and on the importance of reflection for learning. It’s important to slow down, develop lots of ideas, get lots of feedback, and learn how to understand each other.
The paper described here was published in the refereed proceedings of the 5th International Conference on Virtual, Augmented and Mixed Reality 2013 which was held as part of the 15th International Conference on Human-Computer Interaction.
Science vs. Art (courtesy of the artist)
When I saw this poster, Science vs. Art (click on the image to expand), by Rosemary Mosco (http://www.rosemarymosco.com) I knew I needed to write about her work! Ms. Mosco is a field naturalist who creates charming, informative and funny comics, charts, posters and video games about nature.
Even if your students aren’t great artists like Ms. Mosco, they can probably make a comic, or illustrated poster or chart, about almost any STEM topic. Through the creative process, students will explore STEM ideas and concepts, in many cases work collaboratively, and express what they have learned. Their creations can also be shared with a general audience, advancing learning beyond the classroom. Ms. Mosco’s work can provide them with inspiration!